A collection of iPad and Flash related posts: I will update the list as I find more useful related resources
- Apple’s iPad a broken link? from the Adobe Flash Platform blog
- Adobe:Flash Will run on the iPad. Even Full Screen at some point
- Apple’s iPad Keeping Flash Away from Your Couch
- Adobe Talks iPad Alternative
- Adobe whines about missing iPad Flash
- Will We Ever See Flash on the iPad? Probably Not
- 6 Reasons You Want the iPad. 6 Reasons You Don’t from PC World doesn’t mention the absence of Flash but it inevitably comes up with passionate responses on both sides.
- 16 Reasons the iPad Sucks from the iPhone Download Blog
- Adobe on Steve Jobs Flash Foulup at Apple’s Presentation iPad Limits User Surfing The Web
- Open Screen Project iPad and Buzzwords
Speaking of iPad Alternatives. We’re also keeping an eye on Unity on the iPad and when the Unity iPad SDK will be available.
Will Goldstone is a
. I’ve asked Will to come on 8bitFeed™ to help explain what Unity 3D is and why those whom are interested in either working in the video game industry for themselves or a corporation should take note. In addition to his recently published book, he is deeply involved with helping to educate others. He has uploaded and gathered great video tutorials via Learn Me Silly & Learn Unity 3D, in addition to instructing the future talent of students whom are at Bournemouth University. Regardless of your technical proficiency, if you’re interested in the game market download Unity 3D (it’s Free), and take advantage of all the available resources.
via 8bitFeed.com
Jake Behrens is a developer in Oklahoma City, OK whose recently been attacking the iPhone market app market. I’ve asked Jake to come on 8bitFeed™ to help share his story for those thinking about jumping into the pool of iPhone development. To date he has released 4 separate iPhone apps produced for his clients & himself. In addition to his steady stream of apps, he also sheds light on how you can begin speaking at one of the plethora of conferences if you have the desire to give back. Overall Jake does a great job at explaining where he thinks you should begin, or if your already involved, what are some other great tools out there for you to use.
via 8bitFeed.com
Joseph Burchett is a great Software Engineer in the Sacramento, California area who’s been focused on Adobe’s Flash & Flex framework. He is here to share his knowledge for those wanting to gather information about getting into the game developer market. Regardless if your interested in creating either casual games, or are more interested in being apart of a larger team and company like Electronic Arts, you need to start somewhere. Joseph does a great job at explaining where he thinks you should begin, or if your already involved, what are some other great tools out there for you to use.
via 8bitFeed.com
I woke up this morning wondering how much longer it would be until Unity iPhone 1.1 landed later this week. Tom Higgins, had mentioned an update this week but was mum about the version number. When I woke up this morning and checked the news I was confused by the newswire talk of Unity 1.5 release. At first I thought it was an update to the iPhone pro version and kinda shrugged it off. By this morning the message had gotten louder and was clear- Unity iPhone 1.5 is out and it’s got goodies for days.
You can read about what’s new in Unity iPhone 1.5 on the Unity Technologies blogs. Hilights that caught my eye are as follows.
- Up to 3X faster than 1.03. Though 1.03 was just a security update,1.02 it’s predesescor also provided a boost in performance.
- Full Native Objective C and C++ access- I need to dig deeper into this to fully grasp what power they have unleashed.
- Full Keyboard control and video scripting
- GPS access- I’m thinking Augmented Reality subway Apps in virtual worlds!
- The docs have been improved- The Penelope tutorial and over 100 pages of
iPhone-specific documentation! - Standard iPhone Assets Package
- Better XCode Integration- Ya’ll must’ve heard me whining way over there.
Like I said, there’s much more listed at the Unity Technologies blog. Join the discussion at the Unity iPhone Developer forum and check http://news.infiniteUnity3D.com for more news.
And you thought this bad boy was the most popular game engine before the possibilities are now infinite! Speaking of Infinite and Unity3D… wait for it… Submit your latest info and your showoffs to http://news.infiniteunity3d.com so that the community can hear about it, provide you feedback and vote it up and send droves of traffic to your blog!
Also stop bu the Infinite Unity iPhone Tutorials and Tips…after you’ve read the new and improved documentation that the team at UT has put together.
Check the response on the web:
- Unity 1.5 for iPhone- Press Release
- Unity Revamps iPhone engine
- Get a Threefold performance boost with Unity iPhone 1.5 -PocketGamer
- Unity 1.5 Adds Full support for iPhone 3GS -Macsimus News
- Unity iPhone Development Platform hits 1.5 Mobile Entertainment
- Unity game engine for iPhone offers 3x performance boost -iPhone Central
- New Software Aims to push the iPhone Further
SGN Launched the Jet / Dogfighting game to the app Store in early june. They’ve sold a $1 million in 6 weeks.
Read that this morning- it posted to TechCrunch last week. The initial responses to the game were positive during the pre-release test drives of Dog Fight by Techcrunch and continues to enjoy rave reviews. Despite the $60,000 in daily sales this game is not the top earner in the appstore!
Stop by the Social Gaming Network to read more about FAST and check out some of their other titles.
I enjoyed playing radial 50( http://radial50.com/ ) for the iPhone. Clean interface and since I like rubbing the screen anyway it was a good excuse to do so. It’s Brick-Breaker with new twist. Wow that was an awful pun. By sliding your finger up and down on the screen you move the uhhh…puck around the perimeter of the circle knocking blocks out. It’s a bit hypnotic and that’s part of the fun! About to hand it off to MJ to keep him busy for at least an hour!
When I first played Bedeviled I had no idea what I was doing…because “it fails to follow directions and it loses at the game”. Luckily I do watch videos and I picked up the video above. This explained why the ball that was moving across the screen appeared to be teleporting. Big bright light over geek’s head- Oh…. The goal of the game is to slide the squares around so that the ball is NOT teleporting but moving from block to block in the normal fashion in the grid. With that realization went 2 days of my weekend. I then handed it off to my wife. I guess watching my wife play a game while she gives me the Heisman every time I lean forward thinking I’m reaching for the iPod Touch kinda counts as quality time. Kinda… Stop by the AppStore to check it out. Stop by the Bedeviled homesite
Unity3D Zero To Hero is temporarily giving out free redeem codes for his iPhone App On The Oche Darts Game. Please Go here for details. We all know how important the initial inertia is to the survival of your iPhone game and many of you have iPhone Apps in the pipeline to release soon. Please support your community and provide some honest feedback at the store.
Would you dump your Blackberry for an iPhone? According to a crowdscience survey 4/10 people would! Four out of ten Blackberry users are tempted to switch to an iPhone while iPhone users are fanatically loyal to the device.


